Basic object customization
Recall the Number
class from the previous chapter:
#![allow(dead_code)]
use pyo3::prelude::*;
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
#[new]
fn new(value: i32) -> Self {
Self(value)
}
}
#[pymodule]
fn my_module(m: &Bound<'_, PyModule>) -> PyResult<()> {
m.add_class::<Number>()?;
Ok(())
}
At this point Python code can import the module, access the class and create class instances - but nothing else.
from my_module import Number
n = Number(5)
print(n)
<builtins.Number object at 0x000002B4D185D7D0>
String representations
It can't even print an user-readable representation of itself! We can fix that by defining the
__repr__
and __str__
methods inside a #[pymethods]
block. We do this by accessing the value
contained inside Number
.
use pyo3::prelude::*;
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
// For `__repr__` we want to return a string that Python code could use to recreate
// the `Number`, like `Number(5)` for example.
fn __repr__(&self) -> String {
// We use the `format!` macro to create a string. Its first argument is a
// format string, followed by any number of parameters which replace the
// `{}`'s in the format string.
//
// 👇 Tuple field access in Rust uses a dot
format!("Number({})", self.0)
}
// `__str__` is generally used to create an "informal" representation, so we
// just forward to `i32`'s `ToString` trait implementation to print a bare number.
fn __str__(&self) -> String {
self.0.to_string()
}
}
To automatically generate the __str__
implementation using a Display
trait implementation, pass the str
argument to pyclass
.
use std::fmt::{Display, Formatter};
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass(str)]
struct Coordinate {
x: i32,
y: i32,
z: i32,
}
impl Display for Coordinate {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {}, {})", self.x, self.y, self.z)
}
}
For convenience, a shorthand format string can be passed to str
as str="<format string>"
for structs only. It expands and is passed into the format!
macro in the following ways:
"{x}"
->"{}", self.x
"{0}"
->"{}", self.0
"{x:?}"
->"{:?}", self.x
Note: Depending upon the format string you use, this may require implementation of the Display
or Debug
traits for the given Rust types.
Note: the pyclass args name
and rename_all
are incompatible with the shorthand format string and will raise a compile time error.
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass(str="({x}, {y}, {z})")]
struct Coordinate {
x: i32,
y: i32,
z: i32,
}
Accessing the class name
In the __repr__
, we used a hard-coded class name. This is sometimes not ideal,
because if the class is subclassed in Python, we would like the repr to reflect
the subclass name. This is typically done in Python code by accessing
self.__class__.__name__
. In order to be able to access the Python type information
and the Rust struct, we need to use a Bound
as the self
argument.
use pyo3::prelude::*;
use pyo3::types::PyString;
#[allow(dead_code)]
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __repr__(slf: &Bound<'_, Self>) -> PyResult<String> {
// This is the equivalent of `self.__class__.__name__` in Python.
let class_name: Bound<'_, PyString> = slf.get_type().qualname()?;
// To access fields of the Rust struct, we need to borrow the `PyCell`.
Ok(format!("{}({})", class_name, slf.borrow().0))
}
}
Hashing
Let's also implement hashing. We'll just hash the i32
. For that we need a Hasher
. The one
provided by std
is DefaultHasher
, which uses the SipHash algorithm.
use std::collections::hash_map::DefaultHasher;
// Required to call the `.hash` and `.finish` methods, which are defined on traits.
use std::hash::{Hash, Hasher};
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __hash__(&self) -> u64 {
let mut hasher = DefaultHasher::new();
self.0.hash(&mut hasher);
hasher.finish()
}
}
To implement __hash__
using the Rust Hash
trait implementation, the hash
option can be used.
This option is only available for frozen
classes to prevent accidental hash changes from mutating the object. If you need
an __hash__
implementation for a mutable class, use the manual method from above. This option also requires eq
: According to the
Python docs "If a class does not define an __eq__()
method it should not define a __hash__()
operation either"
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass(frozen, eq, hash)]
#[derive(PartialEq, Hash)]
struct Number(i32);
Note: When implementing
__hash__
and comparisons, it is important that the following property holds:k1 == k2 -> hash(k1) == hash(k2)
In other words, if two keys are equal, their hashes must also be equal. In addition you must take care that your classes' hash doesn't change during its lifetime. In this tutorial we do that by not letting Python code change our
Number
class. In other words, it is immutable.By default, all
#[pyclass]
types have a default hash implementation from Python. Types which should not be hashable can override this by setting__hash__
to None. This is the same mechanism as for a pure-Python class. This is done like so:use pyo3::prelude::*; #[pyclass] struct NotHashable {} #[pymethods] impl NotHashable { #[classattr] const __hash__: Option<Py<PyAny>> = None; }
Comparisons
PyO3 supports the usual magic comparison methods available in Python such as __eq__
, __lt__
and so on. It is also possible to support all six operations at once with __richcmp__
.
This method will be called with a value of CompareOp
depending on the operation.
use pyo3::class::basic::CompareOp;
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __richcmp__(&self, other: &Self, op: CompareOp) -> PyResult<bool> {
match op {
CompareOp::Lt => Ok(self.0 < other.0),
CompareOp::Le => Ok(self.0 <= other.0),
CompareOp::Eq => Ok(self.0 == other.0),
CompareOp::Ne => Ok(self.0 != other.0),
CompareOp::Gt => Ok(self.0 > other.0),
CompareOp::Ge => Ok(self.0 >= other.0),
}
}
}
If you obtain the result by comparing two Rust values, as in this example, you
can take a shortcut using CompareOp::matches
:
use pyo3::class::basic::CompareOp;
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __richcmp__(&self, other: &Self, op: CompareOp) -> bool {
op.matches(self.0.cmp(&other.0))
}
}
It checks that the std::cmp::Ordering
obtained from Rust's Ord
matches
the given CompareOp
.
Alternatively, you can implement just equality using __eq__
:
use pyo3::prelude::*;
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __eq__(&self, other: &Self) -> bool {
self.0 == other.0
}
}
fn main() -> PyResult<()> {
Python::with_gil(|py| {
let x = &Bound::new(py, Number(4))?;
let y = &Bound::new(py, Number(4))?;
assert!(x.eq(y)?);
assert!(!x.ne(y)?);
Ok(())
})
}
To implement __eq__
using the Rust PartialEq
trait implementation, the eq
option can be used.
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass(eq)]
#[derive(PartialEq)]
struct Number(i32);
To implement __lt__
, __le__
, __gt__
, & __ge__
using the Rust PartialOrd
trait implementation, the ord
option can be used. Note: Requires eq
.
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass(eq, ord)]
#[derive(PartialEq, PartialOrd)]
struct Number(i32);
Truthyness
We'll consider Number
to be True
if it is nonzero:
use pyo3::prelude::*;
#[allow(dead_code)]
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
fn __bool__(&self) -> bool {
self.0 != 0
}
}
Final code
use std::collections::hash_map::DefaultHasher;
use std::hash::{Hash, Hasher};
use pyo3::prelude::*;
use pyo3::class::basic::CompareOp;
use pyo3::types::PyString;
#[pyclass]
struct Number(i32);
#[pymethods]
impl Number {
#[new]
fn new(value: i32) -> Self {
Self(value)
}
fn __repr__(slf: &Bound<'_, Self>) -> PyResult<String> {
let class_name: Bound<'_, PyString> = slf.get_type().qualname()?;
Ok(format!("{}({})", class_name, slf.borrow().0))
}
fn __str__(&self) -> String {
self.0.to_string()
}
fn __hash__(&self) -> u64 {
let mut hasher = DefaultHasher::new();
self.0.hash(&mut hasher);
hasher.finish()
}
fn __richcmp__(&self, other: &Self, op: CompareOp) -> PyResult<bool> {
match op {
CompareOp::Lt => Ok(self.0 < other.0),
CompareOp::Le => Ok(self.0 <= other.0),
CompareOp::Eq => Ok(self.0 == other.0),
CompareOp::Ne => Ok(self.0 != other.0),
CompareOp::Gt => Ok(self.0 > other.0),
CompareOp::Ge => Ok(self.0 >= other.0),
}
}
fn __bool__(&self) -> bool {
self.0 != 0
}
}
#[pymodule]
fn my_module(m: &Bound<'_, PyModule>) -> PyResult<()> {
m.add_class::<Number>()?;
Ok(())
}